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Don’t Scream is an experimental horror game created by the indie developer duo Joure & Joe. This game uniquely integrates player interaction through a live microphone, adding a layer of realism and terror. Set in the haunting Pineview Forest and powered by Unreal Engine 5, Don’t Scream is styled as a found-footage horror from the 90s, where the player’s primary task is to explore the eerie woods within a tight 18-minute window – without letting out a single scream. The game’s central premise revolves around an innovative time mechanic: time only advances when the player moves, adding a strategic element to the exploration. This feature creates an intense atmosphere where every step counts, and each noise could be the last. Developers Joe Hanson and Joure Visser describe Don’t Scream as an ultimate test of nerve, ideal for bringing a thrilling scare to friends and family.
Players need to calibrate their microphones to detect any level of heightened vocalization, from whispers to outright screams. This calibration turns every sound into a potential game-ender, significantly ramping up the challenge. The game’s environment is rife with unexpected frights and dynamic terrors, ensuring no two playthroughs are alike. However, players are allowed to communicate during the game, provided they maintain a quieter tone to avoid triggering the microphone.
The creators of Don’t Scream suggest playing the game as intended, respecting the microphone calibration for a full, immersive horror experience. They jokingly disclaim any responsibility for players’ reactions during intensely scary moments, hinting at the game’s ability to genuinely frighten its audience.